

Tldr You'll start a new save game anyway. I think Bethesda attempted to pull the same thing off in FO4, but I don't think it worked in that game. Last tidbit, the main quest is a long-ass tutorial. Not always of course, but typically if you stick with the game long enough, you use the mod Alternate Start - Live Another Life, and specialize your character builds and play a specific kind of role in the game. That means doing only one guild faction quest line per game.

and then stick to roleplaying that build, rather then being a jack of all trades. You'll probably figure out from reading that many players will choose to be a thief, a wizard, a fighter, an assassin, etc. You will probably start many new games with differenct characters who have different areas of focus and specialization. You'll probably start a new game when the SE comes out anyway. Oh, the stories I could tell about keeping my "mod test game" going for 84 levels. Even then you might enter a new cell and no matter what, boom, your game CTDs whenever you enter that cell. Depending on how jacked up your save file becomes, you might have to use a complex series of esoteric console commands and/or a save cleaner to continue your game.

If you add a mod and later remove that mod, your save can become moderately to seriously jacked up. Which is pretty much every little thing.) It's interesting to note what the game keeps track of. (There's a console command to export your save data to plain text. esp is only placing a new object in the game like a new weapon or armor model.)Įverything you see, touch, do, take, interact with, etc. One of the many best practices for Skyrim is to start a new save when changing up mods that include an. There is a learning curve to modding, so you might as well get a head start on that now. You'll likely find yourself starting more than one character and re-mastering Skryim on your own, long before Skyrim SE comes out. There's no reason to miss out on Skryim if that's a game that you want to play.
